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Everquest Zone Information for Skyshrine. Follw these directions from the Maze entrance: East at first 4 way till you get to the first port pad. Common To Elvish The tongue of Tel'Quessir is being summoned for your use. Eru (the One), also called Il

Elvish to English Dictionary. Huge variety of hentai. All image rights belong to their respective owners.

The Silmarillion / Characters - TV Tropes? Like have you completely wiped uncle F? Immortal, wisest and fairest of all bein- I. Conflicts between these works and The Silmarillion are noted where they occur. See also the character sheet for The Lord of the Rings and The Hobbit, which are set in the same universe (and, indeed, feature some of the same characters). The Ainur are composed of the Valar, who helped Eru .

He also created his Children, the Elves and Men, but not Dwarves, they were.. Eru has a lot of similarities to the Christian deity (as to be expected from a Catholic author), but the way in which his creations worship him is very different from traditional Christian practice. There are very few ceremonies, only a few per year. And worship is never carried out in buildings; indeed, temples and churches are associated with evil by worshippers of Eru. An unpublished essay (. The Dwarves worshipped their creator Aul.

The reason why there is no formalised worship by Elves in Tolkien's works is that the Elves are fundamentally an Unfallen race and therefore still retain the close relationship with God that mankind has struggled ever to regain since the Fall. Another unpublished essay mentions that Men have a prophecy hinting strongly at the coming of Christ (. There is, however, the concept of the Dagor Dagorath, where Morgoth will break free from his prison and a massive war, the final war, will ensue to destroy him permanently before Eru remakes the world as it once was, for all to dwell in. Divine Delegation: Eru created one so they can participate in the creation of the universe. Divine Intervention: Eru prefers to observe the universe and let the Valar run things.

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He also granted independent souls to the Dwarves and the Ents, who were the creations of Aul. And hints are occasionally dropped in The Lord of the Rings that Eru is giving his creation the occasional nudge: Bilbo was meant to find the Ring, and Frodo was meant to bear it. Tolkien also implied in one of his letters (1. Frodo succumbed to the Ring's temptation, Eru directly intervened and caused Gollum to trip at the Cracks of Doom. God: The author only explicitly identified Eru as the Christian God in some philosophical texts and letters, but the similarity is noticeable in the narratives as well. Greater Scope Paragon: In Tolkien's Legendarium, it is Eru Iluvatar who is the stand- in for capital . Eru is largely unseen in Middle- Earth, the world being governed instead by his subordinates the Ainur, Maiar, and Valar (analogous to lesser gods and angels.) However, it is implied in The Lord of the Rings, and confirmed in some of Tolkien's letters, that at rare but critical times Eru himself may intervene to change Middle- Earth's fate, such as ensuring that Bilbo Baggins would find the One Ring and causing Gollum to fall and destroy it.

The Only Way They Will Learn: This tends to be his MO. He gives being to the Music of the Ainur (the . However, he does intervene at certain critical moments, as noted above.

World Sundering: The form his most spectacular Divine Intervention took: he removed Valinor from the world, sunk N. The most powerful of the angelic spirits created by Eru to effect and oversee his creation; they occupy a role somewhere between archangels and polytheistic gods. There were originally fifteen Valar, but Melkor was cast from their number.

They are served by an unspecified number of Maiar (roughly angels or demigods). They dwell in Valinor (the Land of the Gods) in the utter west. The Valar are: Aul.

The shaper of Earth's physical form. He created the Dwarves, and taught both them and the Elves the secrets of smithcraft. Both Sauron and Saruman used to be his servants. He is revered by the Dwarves, who name him Mahal, the Maker.

Est. The healer of hurts and weariness, during days she sleeps in the Gardens. Irmo, the Master of Visions and Dreams. The people of Valinor go to the Gardens of L. Gandalf is of his household. Brother of Melkor and husband of Varda.

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Veronica – VGA Generator « Blondihacks. Bit- banging a VGA signal generator. Computers aren’t very exciting until they have a display of some sort. Well, I suppose if you’re at Bletchley Park trying to crack Enigma codes, computers are pretty exciting without a display.

World- saving cryptography aside, I want Veronica to show pretty pictures. The usual route for a display on home- brew computers is composite video, because that’s fairly simple to generate. However, I haven’t had a device in my house that can display a composite signal since the 1. Herein lies the rub with old computer hardware- it’s not really the machines themselves that stop being usable. Mechanical disk drives wear out, magnetic media goes bad, and video standards fade into history (so to speak). For Veronica, I’d like to have video output that is relatively modern, so that I have some hope of connecting it to things.

VGA seems like a good choice, because it’s now sorta retro, but still widely supported. I didn’t know a damn thing about VGA when I started this, so it has been pretty educational. It turns out that it’s a really simple standard. You just need a horizontal sync pulse, and a vertical sync pulse. Everything in between is pixels (more or less), based on an analog voltage on the red, green, and blue signal lines. One catch is the data bandwidth.

To get any sort of decent resolution, you need to be able to push pixels at a good rate. That’s much too fast for Veronica’s 6.

A number of old computers and game consoles used a separate custom chip to generate video, and I can see why. Nowadays, we’d call this a GPU, and much like modern- day, Veronica’s GPU will be considerably more powerful than her CPU. No shame in that, right?

Instead, I can “cheat” and generate the requisite signals in software on a microcontroller. Sneaky options like this are available to us these days. It will be a quick way to get up and running, and allow me to focus on other problems that I’m more interested in. Before I proceed, I’d like to give a shout- out to a few folks. Like all my hacking, this project didn’t spring forth from a vacuum.

A lot of research has gone into this project, and the following resources have been really valuable: The VGA signal is pretty simple. Each horizontal line consists of a “front porch” (high signal), a sync pulse (low signal), a “back porch” (high signal), and a section of active video (analog). Each of these sections needs to be a specific length for the monitor to lock to the image. The horizontal line is analog, and the resolution basically depends on how fast you can push pixels out during this period. The vertical scanning has the same front- porch- sync- pulse- back- porch structure, but is measured in lines instead of time. There are 4. 80 vertical lines. The sync pulses and “porches” make up the “blanking periods” on both the horizontal and vertical portions of the signal, which is when the electron beam on an old CRT would reset back to the start of the line or screen.

I won’t go into gory detail on this here, as others have done a good job of explaining it (see the resources above, for example). Veronica’s VGA signal generator is based on an ATmega 3.

PA. I chose this chip because it can run fast (2. MHz), and has wide I/O. At some point, I’ll need video memory, which will need a lot of pins. For now though, I’m just spitting out the VGA sync pulses and generating some test pixels procedurally. This method of generating pixel values on the fly rather than pulling them from video RAM is sometimes called “racing the beam”.

This is how the Atari 2. In summary, I like to use the smallest thing I can that will do the job adequately, and the ATmega 3. PA seems to be it. It’s not all puppies and unicorns, though. While the chip can run at 2. Mhz, the I/O bandwidth is only 1.

Mhz. This is far short of the 2. Mhz required to generate the standard VGA horizontal resolution of 6. However, we can cheat here once again.

If we push pixels at the ATmega’s maximum rate of 1.

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